![valve hammer editor 3.5 half life setup valve hammer editor 3.5 half life setup](https://i.ytimg.com/vi/1FNFEIaHcuU/maxresdefault.jpg)
- Valve hammer editor 3.5 half life setup mod#
- Valve hammer editor 3.5 half life setup code#
- Valve hammer editor 3.5 half life setup free#
Max texture memory īrush union threshold ĥ brushes (totalling 30 sides) discarded from clipping hulls Submit detailed bug reports to BEGIN hlcsg -Ĭommand line: C:\SIERRA\HALF-L~1\VALVEH~1\tools\hlcsg.exe c:\sierra\HALF-L~1\VALVEH~1\maps\NS_RED~1Įntering c:\sierra\HALF-L~1\VALVEH~1\maps\NS_RED~1.map
Valve hammer editor 3.5 half life setup code#
Zoner's Half-Life Compilation Tools - Custom Buildīased on code modifications by Sean 'Zoner' Cavanaughīased on Valve's version, modified with permission. Maybe I'll even add it to this guide.Īlso, before you post page long log files from your compile errors, I would suggest you also read the thread hereĬommon Errors And Problems, Index of Common Errors etc.
Valve hammer editor 3.5 half life setup free#
If you're still having trouble, feel free to PM me and I'll see what I can do.
![valve hammer editor 3.5 half life setup valve hammer editor 3.5 half life setup](https://3.bp.blogspot.com/-lUIW80XlhZs/WWsdhYK2ZTI/AAAAAAAAAD4/IDcI4SS8ROQuG6u-vs3QYNcMDBqpQoyjgCLcBGAs/s640/Hammer_coast_screenshot.png)
Please feel free to point out any errors/corrections/etc. Add Section about more advanced parameters Changed the colors a bit to hopefully be easier to read on the new color scheme. Close hammer and restart then add the wads back using the new location under steam. I suggest making sure the correct wads are moved to the nsp directory under steam then delete all the wads from hammer. Sometimes the move from WON to Steam can play havoc with the wads. The variable"$file" allows hammer to pass along your map name "+map $file" tells HL to go ahead and load this map. "-console -dev" automaticially enable cheats and developer mode for easier testing "-game nsp" tells steam to load Natural-Selection as an addon "-applaunch 70" tells steam to automaticially start HL The first part "$path\$file.bsp" gives the location of the origional file and the "$bspdir\$file.bsp" supplys the location to where the file will be copied. "$path\$file.bsp $bspdir\$file.bsp" is used with the copy file command. They (normally) stay the same throughout the compile process. "$path\$file" is used to send the path and file for the compile tools to work on the file. Hammer Should Now Be Configured! Hit Go! to compile and test your map. Under Parameters add "-applaunch 70 -game nsp -console -dev +map $file" Under Parameters add "$path\$file.bsp $bspdir\$file.bsp"Ĭlick the Cmds button and select Game Program Select this map configuration.Ĭlick new to create a new Compile/run commandĬlick the Cmds button and select CSG Program.Ĭlick the Cmds button and select BSP ProgramĬlick the Cmds button and select VIS ProgramĬlick the Cmds button and select LIGHT ProgramĬlick the Cmds button and select Copy File Name it "Natural-Selection Steam"Īnd then close. You'll still have to add the game parameters "-applaunch 70 -game nsp -console -dev" under Additional Game Parameters to get Steam to load your map in NSĬlick the Edit button and then New to create a new map configuration. It may be possible to compile it using the normal compile dialog but it was giving me grief and I got fed up with it. Hit F9 to bring up the map compile dialog and click the advanced tab. The easiest way I have found to compile maps under Hammer is to set up a custom configuration under the advanced tab. Select the game configuration from the drop down box.įor Game Executable, input the Steam program file.įor CSG Executable, input the CSG program you wish to use.Įx: "C:\Steam\Valve Hammer Editor\tools\hlcsg.exe"įor BSP Executable, input the BSP program you wish to use.Įx: "C:\Steam\Valve Hammer Editor\tools\hlbsp.exe"įor VIS Executable, input the VIS program you wish to use.Įx: "C:\Steam\Valve Hammer Editor\tools\hlvis.exe"įor RAD Executable, input the RAD program you wish to use.Įx: "C:\Steam\Valve Hammer Editor\tools\hlrad.exe"įor the compiled maps directory, input the directory for your Natural-Selection maps. Go to Tools>Options and select the Build Programs tab.
Valve hammer editor 3.5 half life setup mod#
Mod Directory would be the location of your Natural-Selection Install.Įx: Directory is where you would like to store the source files for your map. It should be located in your Natural-Selection directory.Įx: free to set up a default PointEntity and default SolidEntity if you?d like.įor Game Executable Directory, input the location of your Steam Installation. Under Game Data Files, click the add button an navigate to the Natural-Selection. Select the new configuration on the drop down menu. For this Guide we'll name it "Natural-Selection Steam" Go to Tools>Options in Valve Hammer and select the Game Configuration tab.Ĭlick the Edit button to set up a new configuration and name it. Type what is in between the quotation marks. Guide to setting up Hammer to work with Steam for Natural-Selection 3.0 Betaĭo not type the quotation marks.